SHOTGRAMMAR
Film grammar / Camera angles

Worm's-Eye View

A camera placed at ground level and tilted up, so the subject looms over the viewer against the sky.

Worm's-Eye View example: Towers

What it is

The camera sits at or below ground level and looks straight up. Vertical lines rise and converge toward the top of the frame, so tall objects appear to lean inward and stretch away. The viewer is placed beneath the subject, which makes that subject look large, dominant, and close to overhead.

When to use it

A director picks this angle to make a structure feel towering or to give a figure weight and authority. It also works in busy scenes where people or objects pass over the lens, because the low position puts the viewer in their path. The open sky behind the subject reads clearly, so the height is easy to understand.

How to prompt it

In Seedance, Kling, Veo, Sora, Runway or Wan, write the camera position first, such as 'camera at ground level looking straight up.' Add a wide lens or a focal length to strengthen the converging verticals. Keep some sky in the frame, because the model needs a clear background to show the upward angle.

Wide shot, worm's-eye view from ground level looking straight up: office workers cross a glass skyscraper plaza, towers converging into a pale overcast sky while clouds drift between them. People step over the camera. Static camera, 14mm lens, daytime, energetic mood.